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Shining Resonance Refrain (PS4/Switch/XBOne/PC)

Title: Shining Resonance Refrain

Systems: PS4/Switch/XBOne/PC

Yuma is a young man with the power of the strongest dragon, the Shining Dragon, living inside him. After being rescued from the Empire’s clutches by the knights of Astoria, they beg him to use his power to help them fight the Empire. Yuma isn’t eager to grasp a power he doesn’t fully control, but the Shining Dragon may be the only hope against the powerful Empire . . .

This is a mediocre game, which can still be fun but has a lot of lower-budget frustrations. If you know what to expect going in, that should help decide if it’s worth your time.

The voice acting is excellent (too good for some of the lines these poor actors had to say). Zest and Agnum were particular standouts for me, but pretty much everyone is done really well.

The gameplay is not too bad. The action battle system provides virtually no challenge if you’ve spent a bit of time investing in aspects (I didn’t even get the best magic-boosters and was able to use Agnum to basically solo the final boss in about a minute). There’s a lot of flexibility with setting up your characters to suit your playstyle, and the Grimoire makes obtaining materials much easier. Some drops are restricted by chapter, though, so it’s not possible to craft certain aspects early.

It is disappointing that the “true dragon form” is actually worse than the first form (and the game recognizes this enough to give you an aspect to change Yuma back to that first form, if you feel like wasting a slot). It wouldn’t be as awful if you could at least pick the elements to attack with, instead of cycling through all the elements with every breath. Dragon form is a fun gimmick at first, but it doesn’t take long for un-transformed Yuma to noticeably out-damage his dragon form.

The world map is frustrating. You can warp back to the main city, but there is no way to warp anywhere else, which means re-treading the first few areas of the map over and over and over and over. At least the enemies are on-map so they’re easy to avoid.

Also, I’m not big into framerate wars, but this game was absolutely terrible at managing a decent framerate when magic spells or flashy abilities are on screen. It was dropping to a point where everyone was running in slow motion. I avoided Excella because most of her gravity spells caused huge lag.

The story lacks any real standout moments. There were a few places where I was laughing at something that wasn’t supposed to be funny, like Excella declaring she’s totally for the people in the same speech where she’s willing to sacrifice the whole nation to keep her dying father alive. But there were also moments of genuine humor, and although some characters stuck closer to their tropes than others (Lestin), it was still fun to see the various character interactions.

I’m not a fan of the visual novel format, which looks ridiculous when the screen blacks out to show a slash mark as a substitute for actual fights. I’m also not really a fan of the whole dating aspect, although that part at least is entirely skippable.

You do get some control over the ending, which is nice. I picked Agnum, because he was my favorite character all game, and he had the most interesting hints about what he and Yuma would do after the game is over. I mean, exploring the uncharted areas of the world with a guy who is also an excellent cook (and also cheerful, encouraging, and generally a total best friend) sounds like the most fun to me.

Overall, this is a budget title and it shows. I found it enjoyable enough since I knew going in the kind of game I could expect, but I don’t know that I’d be interested in a replay (I set it down after beating the final boss, with no interest in postgame). It took me about 60 hours to beat the main content, which allows for quite a bit of grinding, so the actual story content could be beaten significantly faster (especially if you don’t max out every character’s affections like I did). I rate this game Neutral.