Title: Star Ocean 4
Systems: XBox 360 / PS3
World War III left Earth a ruined wasteland, so mankind turned to space. Edge Mavrick is one of the specially trained expedition forces on the lookout for habitable planets and extraterrestrial life. What he finds is an adventure he never expected.
This is the first Star Ocean game I’ve put any significant time into. It’s supposed to be the second-worst, but I found it a fairly good game, albeit with a lot of things I wanted tweaked for quality-of-life improvements.
The story was okay (although most of the PAs you can trigger on ship journeys range from mildly interesting to extremely cringeworthy), though there was one big, big decision Edge makes in the middle that had me wondering how on earth anyone would be that stupid. And the rest of the crew doesn’t help, either—they not only unanimously agree it’s a bad idea, but they turn around and say they’ll still follow Edge’s every order. Even though he’s just gotten a lot of people in a lot of trouble.
And then, following that, Edge goes off the deep end in the other direction, equating showing off in the Coliseum with his big stupid decision. Even though no one copying his moves could possibly do a fraction of that damage.
Also I’m just shaking my head on the reasons why spacefaring civilizations are using swords and bows, even if I don’t care to fight everything with some form of gun.
From a gameplay perspective, everything I liked usually came with a “but I wish they’d done this.” The action fighting system is much lighter than a Tales game, which could be better or worse, depending on how much you like the often-intricate Tales systems. What I missed most was the ability to assign shortcuts to teammate attacks, so you can request healing or a certain attack without having to switch characters (because the AI almost never does what I want once I leave my chosen character). The targeting system is awful. Play a melee oriented character and s/he will consistently target an enemy that runs away—and rather than change targets to the enemies YOU ARE RUNNING PAST, will stick on that first enemy. This makes going for the lots of kill trophies really annoying if you’re trying to do them without setting everyone else to “Do Nothing”. Add to that it’s hard to cancel out of attacks, your spellcasters only fast-cast if you do it manually, stealing requires a knockdown attack . . .
Or take Item Creation/Synthesis. This can only be done on the Calnus. So if you pick up a new party member or finally gather/mine the ingredients you needed, you have to trek all the way back to wherever you parked your ship to use it. From a story standpoint this makes sense, but it’s one place in particular that I wish they’d ignored logic and just let you do it as long as the correct characters were in your party. Oh, and you can only carry 20 of any item, which includes materials only used in IC/Synthesis. And some recipes will call for up to 20 of one ingredient. (And using IC at all means dealing with Welch, who is supremely annoying and badly needs an option to turn off her voice.)
Also I am enough of a Synthesis nut that I went and bought the Xbox 360 version for any future playthroughs because I like being able to break the game when possible, and the rebalancing for the PS3 version cut out a lot of the more interesting synthesis possibilities.
The trek could have been less horrible if there was some way to fast travel. Nope, your advanced spacefaring explorers go everywhere on foot. The best you’ll get (eventually) is a bunny that’s not only marginally faster than your dashing (because it doesn’t hit the slowdown at the end of each dash). Also it takes a while to be able to summon the bunny where you need it, so until then have fun running to the two areas where they are found wild to pick one up for a trek across the giant maps. Which if you are coming from your ship is no help at all.
The Coliseum is fine . . . except the only good way to earn points for the prize shop is to use the bunny races. Because fighting below your level nets you 2 coins, so the only way to earn anything is to advance in the ranks, or try to advance two characters far enough for the reward to be worth it and then keep switching so they can fight each other and swap places over and over. But you’ll still earn more faster from bunny racing. Which isn’t really “racing” because you don’t drive the bunny, you just control whether it dashes or jumps. Also the PS3 version apparently interprets “50 consecutive solo wins” as “must be done in one sitting because reloading from save resets the counter.” Since you don’t get items or monster book data from Coliseum fights (why not? Seriously, this would make it at least a tad less annoying if I could farm for drops/percentage) this is just monotonous. (For the record, I only wanted 50% trophy completion to unlock level cap for postgame, so I could at least attempt Ethereal Queen. I don’t need to spend hundreds of hours for 100%.)
Finally, the postgame dungeon desperately needs a save point, or a fast travel checkpoint. Doing everything in one run would be fine if it didn’t take HOURS to get to the top due to the horrible way it gates the floors. And you have to redo those every single time. I like the challenge of creating ultimate equipment and trying it out against a superboss. I don’t like the assumption that I have no life and can throw away better than a half a day any time I want to attempt that challenge.
Overall, this was decently enjoyable, but the little aggravations were enough to prevent it from being a favorite. I beat the main game in about 100 hours (mostly because I’m OCD when it comes to things like filling out a monster encyclopedia to 100%, but I eventually gave up because beating 100 of the monsters that only spawn one to a mob got too tedious). Recommended if what’s detailed above doesn’t scare you off.