Title: Ys VIII: Lacrimosa of Dana
Adol Christin is an adventurer, but he isn’t planning to embark on his next one quite so soon. When the ship he’s on sinks, he and the rest of the castaways must survive on a deserted island. Only this island has far more in store for them—Adol’s dreams connect him to a mysterious girl, Dana, whose story has great importance for their own . . .
I have never played a Ys game before this one, but this has little enough to do with its surrounding series that it wasn’t a problem. Adol’s adventure is pretty self-contained, with only minor references to what I presume are series staples or callbacks.
The game was excellent. I loved exploring every corner of the island, unlocking its secrets one by one. The gameplay is action-based, and fights generally go very quickly, so there isn’t much grinding required (even if you’re like me and have to horde healing items for longer dungeons, the fruit regrows pretty quickly, and the ingredients for potions are easy enough to gather).
I liked how there isn’t any money in this game–you’re on a deserted island, with only fellow castaways, so what use would it be? Instead there’s a trading system that allows you to trade up or down for various materials.
And I wish the journal was something all RPGs implemented. It keeps track of the expected basics, like a plot summary and the tutorial screens that you’ve seen so far, but it also keeps track of every fish, monster, and material, which makes figuring out how to craft anything a breeze. And the menus are cross-linked, so you can start with a material, pick a monster that drops it, and go right to the screen with details about that monster. It’s such a little convenience, but one missing from pretty much every other game I’ve played.
Because of features like this, you don’t actually need a guide to get 100%. Just keep an eye on the quests in the village after every major story event and things will take care of themselves.
The graphics are admittedly dated, showing the game’s Vita origins. Still, I like the bright, colorful world, and the tropical locations are beautiful. The setting is the ancient Mediterranean very thinly disguised (Greek is the name of the country? Really? I suppose they speak Greece there).
The characters are mostly good as well. I was never fond of Laxia, who has the unfortunate distinction of being humiliated for fanservice right at the beginning of the game. It’s things like this that make it really hard for me to get non-anime fans into these games. They see a dropping-the-towel scene like that and figure the game will be smut, especially since this comes barely an hour into the game. And it makes no sense for her to even have a towel at that point in the game, much less feel safe enough to take a bath, given that she’s just washed ashore from a shipwreck and the local wildlife is decidedly unfriendly.
However, others, like Sahad, Ricotta, and Dana, were much better. Hummel is just kind of there to be comic relief.
I should probably mention the localization is getting an update, though as of my playthrough I only saw the original. It would be nice to get a few of the place names updated to something with less awkwardness in English (the Archeozoic Big Hole is probably the worst offender), but I didn’t find it a game-ruining experience.
Overall, I am very glad I picked this up (would also like to get the soundtrack, and if there is an artbook I want it, because the monster designs are awesome). I beat it in 77 hours, but that was with a lot of exploration, the final boss, true ending, postgame dungeon, and various points early on trying to subvert the need for double jump to get some chests (hint: the characters have different jump distances, and this can also be altered somewhat with moves. So Sahad, if you can get him to do his 4-swing attack in the air, has a lot of horizontal distance, or Laxia has a charge attack that can move her forward). I only missed the platinum because I decided to play on Normal and not Nightmare. I rate this game Recommended.