Tag Archives: ps4

Shining Resonance Refrain (PS4/Switch/XBOne/PC)

Title: Shining Resonance Refrain

Systems: PS4/Switch/XBOne/PC

Yuma is a young man with the power of the strongest dragon, the Shining Dragon, living inside him. After being rescued from the Empire’s clutches by the knights of Astoria, they beg him to use his power to help them fight the Empire. Yuma isn’t eager to grasp a power he doesn’t fully control, but the Shining Dragon may be the only hope against the powerful Empire . . .

This is a mediocre game, which can still be fun but has a lot of lower-budget frustrations. If you know what to expect going in, that should help decide if it’s worth your time.

The voice acting is excellent (too good for some of the lines these poor actors had to say). Zest and Agnum were particular standouts for me, but pretty much everyone is done really well.

The gameplay is not too bad. The action battle system provides virtually no challenge if you’ve spent a bit of time investing in aspects (I didn’t even get the best magic-boosters and was able to use Agnum to basically solo the final boss in about a minute). There’s a lot of flexibility with setting up your characters to suit your playstyle, and the Grimoire makes obtaining materials much easier. Some drops are restricted by chapter, though, so it’s not possible to craft certain aspects early.

It is disappointing that the “true dragon form” is actually worse than the first form (and the game recognizes this enough to give you an aspect to change Yuma back to that first form, if you feel like wasting a slot). It wouldn’t be as awful if you could at least pick the elements to attack with, instead of cycling through all the elements with every breath. Dragon form is a fun gimmick at first, but it doesn’t take long for un-transformed Yuma to noticeably out-damage his dragon form.

The world map is frustrating. You can warp back to the main city, but there is no way to warp anywhere else, which means re-treading the first few areas of the map over and over and over and over. At least the enemies are on-map so they’re easy to avoid.

Also, I’m not big into framerate wars, but this game was absolutely terrible at managing a decent framerate when magic spells or flashy abilities are on screen. It was dropping to a point where everyone was running in slow motion. I avoided Excella because most of her gravity spells caused huge lag.

The story lacks any real standout moments. There were a few places where I was laughing at something that wasn’t supposed to be funny, like Excella declaring she’s totally for the people in the same speech where she’s willing to sacrifice the whole nation to keep her dying father alive. But there were also moments of genuine humor, and although some characters stuck closer to their tropes than others (Lestin), it was still fun to see the various character interactions.

I’m not a fan of the visual novel format, which looks ridiculous when the screen blacks out to show a slash mark as a substitute for actual fights. I’m also not really a fan of the whole dating aspect, although that part at least is entirely skippable.

You do get some control over the ending, which is nice. I picked Agnum, because he was my favorite character all game, and he had the most interesting hints about what he and Yuma would do after the game is over. I mean, exploring the uncharted areas of the world with a guy who is also an excellent cook (and also cheerful, encouraging, and generally a total best friend) sounds like the most fun to me.

Overall, this is a budget title and it shows. I found it enjoyable enough since I knew going in the kind of game I could expect, but I don’t know that I’d be interested in a replay (I set it down after beating the final boss, with no interest in postgame). It took me about 60 hours to beat the main content, which allows for quite a bit of grinding, so the actual story content could be beaten significantly faster (especially if you don’t max out every character’s affections like I did). I rate this game Neutral.

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Ni no Kuni II: Revenant Kingdom (PS4/Steam)

Title: Ni no Kuni II: Revenant Kingdom

Systems: PS4/Steam

Evan Pettiwhisker Tildrum is a boy preparing to become king when a strange man appears from nowhere in his room. Roland is equally surprised—one moment he was watching the destruction of his world, and the next, he was in a different one. But Roland recognizes the danger Evan is in as a coup sweeps through the palace. Together the two escape, and Evan vows to build a new kingdom where everyone can live in peace.

I’ll say up front I did mostly enjoy the game, but there’s a lot of weak points that bugged me.

I have a high tolerance for silly or nonsensical things in game stories (sometimes you just have to in order to make a game play in a more interesting fashion). That said, even though I generally enjoyed Ni no Kuni II’s story, there are a number of times it got noticeably bad. Like a man who has loved a woman for a very long time, and when they finally propose and agree to get married . . . she kicks him out of the kingdom and tells him to go away until their wedding? REALLY?

The worst example is the final boss asking Roland if what he’d done was wrong. And Roland goes, no, you were living according to your ideals, so you’re good. Despite the fact that the entire world was thrown into chaos and lots of people died. This is when the game should’ve grown enough of a spine to say yes, there is right and wrong, and you were wrong, but it’s possible to repent, rather than throw up that complete lunacy. After all, by that logic, as long as humanity’s worst dictators were true to the most important person, themselves, who cares about the people they trampled underfoot to get there?

So….. although I sort of enjoyed the story on a very superficial level, I actually don’t like the plot. Not for being too-sweet and cheesy, but for being nonsense. Roland also needed a far bigger role, since he was more interesting that just about everyone else, but the game had a bad habit of only paying attention to one person until the next thing came along, and then that person is more or less background for the rest of the game.

The gameplay is somewhat better. There’s a sim element with the kingdom-building, a real-time strategy element with the skirmishes, and the regular action-rpg gameplay. The regular fights are extremely easy, especially for those with familiarity with other action-based games, so if younger kids or people new to action games are playing it they shouldn’t have a hard time picking it up. I do really wish there was a hard mode. More than that, though, I’d like more types of enemies. Although the bosses have good variety, the regular enemies most definitely do not. This also applies to field dungeons. If you’ve seen one cave, you’ve seen them all. Same with the forest areas. They use the same area maps for the random dungeons too.

The skirmishes were my least favorite part, because it’s difficult to level up multiple units since you can only take 4 on the field at a time (so I basically used the same 4 most of the game). Also, the lack of any coherent way to organize or warp to the skirmishes makes it difficult to tell which ones you haven’t done yet. There aren’t a lot of story-based skirmishes, but since the final story boss is one of them, some optional skirmishes are pretty much required to beat the game.

I did like Evan’s character design (though I wish his tail had more animation as most of the time it behaves more like a stick-on tail than a living body part). And it’s fun to watch his cape bounce around as you run, as it looks impressively like actual cloth (some other characters like Tani also have short capes). I wish they’d done more with the concept of Roland, a president from Earth who somehow ends up here. Having an adult character crossing could have been all kinds of fun, but the majority of the game moves the focus away from him. The visuals are generally solid, and the low-stakes story was good to relax (when it wasn’t in the aggravating parts).

Overall, I mostly enjoyed my time playing, but I wish the writing had gotten another draft. My play time isn’t exactly accurate since I left the game running while I ate dinner or whatever to let the sim portion gather money for me, so I’m not sure what my actual time invested worked out to be, but I beat the final boss and upgraded the kingdom to level 4 at about 65 hours.

Between the weak story and somewhat weak gameplay, I won’t recommend the game, but if it tickles your fancy it might be worth picking up a used copy. I rate this game Neutral.

Ys VIII: Lacrimosa of Dana (PS4/Vita)

Title: Ys VIII: Lacrimosa of Dana

Systems: PS4/Vita

Series: Ys

Adol Christin is an adventurer, but he isn’t planning to embark on his next one quite so soon. When the ship he’s on sinks, he and the rest of the castaways must survive on a deserted island. Only this island has far more in store for them—Adol’s dreams connect him to a mysterious girl, Dana, whose story has great importance for their own . . .

I have never played a Ys game before this one, but this has little enough to do with its surrounding series that it wasn’t a problem. Adol’s adventure is pretty self-contained, with only minor references to what I presume are series staples or callbacks.

The game was excellent. I loved exploring every corner of the island, unlocking its secrets one by one. The gameplay is action-based, and fights generally go very quickly, so there isn’t much grinding required (even if you’re like me and have to horde healing items for longer dungeons, the fruit regrows pretty quickly, and the ingredients for potions are easy enough to gather).

I liked how there isn’t any money in this game–you’re on a deserted island, with only fellow castaways, so what use would it be? Instead there’s a trading system that allows you to trade up or down for various materials.

And I wish the journal was something all RPGs implemented. It keeps track of the expected basics, like a plot summary and the tutorial screens that you’ve seen so far, but it also keeps track of every fish, monster, and material, which makes figuring out how to craft anything a breeze. And the menus are cross-linked, so you can start with a material, pick a monster that drops it, and go right to the screen with details about that monster. It’s such a little convenience, but one missing from pretty much every other game I’ve played.

Because of features like this, you don’t actually need a guide to get 100%. Just keep an eye on the quests in the village after every major story event and things will take care of themselves.

The graphics are admittedly dated, showing the game’s Vita origins. Still, I like the bright, colorful world, and the tropical locations are beautiful. The setting is the ancient Mediterranean very thinly disguised (Greek is the name of the country? Really? I suppose they speak Greece there).

The characters are mostly good as well. I was never fond of Laxia, who has the unfortunate distinction of being humiliated for fanservice right at the beginning of the game. It’s things like this that make it really hard for me to get non-anime fans into these games. They see a dropping-the-towel scene like that and figure the game will be smut, especially since this comes barely an hour into the game. And it makes no sense for her to even have a towel at that point in the game, much less feel safe enough to take a bath, given that she’s just washed ashore from a shipwreck and the local wildlife is decidedly unfriendly.

However, others, like Sahad, Ricotta, and Dana, were much better. Hummel is just kind of there to be comic relief.

I should probably mention the localization is getting an update, though as of my playthrough I only saw the original. It would be nice to get a few of the place names updated to something with less awkwardness in English (the Archeozoic Big Hole is probably the worst offender), but I didn’t find it a game-ruining experience.

Overall, I am very glad I picked this up (would also like to get the soundtrack, and if there is an artbook I want it, because the monster designs are awesome). I beat it in 77 hours, but that was with a lot of exploration, the final boss, true ending, postgame dungeon, and various points early on trying to subvert the need for double jump to get some chests (hint: the characters have different jump distances, and this can also be altered somewhat with moves. So Sahad, if you can get him to do his 4-swing attack in the air, has a lot of horizontal distance, or Laxia has a charge attack that can move her forward). I only missed the platinum because I decided to play on Normal and not Nightmare. I rate this game Recommended.

Toukiden 2 (PS4/PC)

Monsters known as Oni are invading the real world from the Otherworld. Ten years ago in Yokohama, the Oni broke through—and threw you through a gate ten years in the future. Now you are tasked with defending the village of Mahoroba from the Oni as a Slayer.

There isn’t much to talk about plot-wise for this game. It proceeds mostly as you might expect (although I was pleasantly surprised by both Benizuki and Kuyo). I like that there is a story mode, though, which helps add some variety and meaning to otherwise randomly going out and killing monsters. The Professor was easily my favorite character, for her snarky attitude and rather dangerous inventions.

Toukiden 2 boasts a world map in addition to missions that can be taken through the base town. I would’ve liked the world map a LOT better if you could warp to any of the portal stones (you can use any stone to go back to HQ, but you can only transfer from HQ to your bases, which makes getting to certain points on the map a trek every time). Also, I was frustrated by the fact that you get a grappling claw that lets you vault over cliffs…. but you still often need to walk around relatively minor barriers, which made some maps (Age of Grace in particular) more like mazes. I am also not fond of the “miasma exposure limit” still being a thing even after you purify an area. It feels like a way to artificially limit how much you can explore without going back to some kind of base.

That said, it was still nice to have actual environments to explore. The game provides both shiny object pickups, various crests, and wooden markers with some backstory as an incentive to poke around every corner.

Your teammates are good at dispatching the Oni, so picking companions for me usually involved picking whomever I needed to max out relationships with. You don’t get any control over their skills, and you have limited ability to direct them in battle (which I never used because I forgot the button combination).

I didn’t play too much with all the weapon types, but there is a good amount of variety. I mostly stuck with knives because I like fast-hitting weapons, although a major downside is that they offer no defensive capabilities. Tutorials are available for every weapon type, and every skill type, and these can be repeated as desired, so it’s easy to sample the various weapons and choose a favorite.

Skills are handled through Mitama, which are spirits that choose to help you. They range from historical figures to literary figures to a few gods and goddesses. Each one gets a nice portrait and a little voice clip, and has a number of skills that can be learned and equipped. These can be earned through the story, sidequests, or by slaying Oni. It can be a big job to collect them all, but just going through the story and doing a little extra will get plenty for a more casual run.

I didn’t care for most of the Oni designs, sadly, with Drakwing (a more traditional western dragon) being a major exception. They do offer a good challenge, though, and fighting them feels more interesting because of a tendency to transform at about half health, which can completely change attack patterns. If KO’d, you get a limited amount of time to be revived, and if KO’d again, your revival time picks up where the last time left off, so whether or not you can even come back depends on how quickly your teammates can get to you, even the first time. This likely isn’t as much a problem for more skilled players but I die enough to find it annoying, especially when certain fights include multiple Oni and it’s easy to get slammed by the one you weren’t attacking.

On the plus side, the auto save functionality, plus the ability to manually save anywhere except inside a fight, means you probably won’t lose too much progress if wiped out, even if you were exploring the Otherworld at the time.

Overall, I had fun with this, although God Eater is definitely my hunter game of choice due to several different mechanics (ranged and defensive included on all weapons, a less arbitrary revival system, the ability to earn unlimited tickets for material crafting, more colorful monsters which are more visually interesting, better story, epic music). That said, I’m still poking around in postgame trying to collect more Mitama, craft a better weapon, finish collecting crests, and so on. I have no idea what my hour count was because the save files only indicate the last time you saved, not the total hour count, and it’s been pretty fun for the most part. I rate this game Recommended.

Tales of Berseria (PS4/Steam)

Title: Tales of Berseria

Platforms: PS4, Steam

Demons roam the land, spreading terror and death in their wake. Even Velvet Crowe, who lives in the small village of Aball, has lost family to their attacks. But her brother-in-law Arthur is an exorcist, and he’s protected them . . . until the Scarlet Night when everything she thought she knew is torn apart. Now Velvet herself is a demon, out for revenge against Arthur, the man who stole everything she had left.

This is a much more solid Tales entry than the last several. It’s connected to Zestiria, but as a distant prequel, so no knowledge of Zestiria is necessary to enjoy this game (although certain nods are often given). However, playing both games does help expand the world.

The plot stays compelling throughout. Tales games have a tendency to lose focus along the way, surviving more on the character interactions than the main plot, but this one stays strong. And the cast is generally very good too. I was fairly sure going in that Eizen would be a favorite, but I was surprised how much I enjoyed everything he’s in—he’s even more fun to play than Velvet against trash mobs, where he can go into full shadow-dragon fury. And his dour outlook, Reaper’s Curse (basically Murphy hates him), and nerdy interests kept him fun from a story perspective too. Pretty much every favorite skit I have involves Eizen in some major way. (See the skit Two Headed Coin for a great example).

Gameplay was generally solid, but the new Souls system led to a rather unbalanced feel overall for me. This is the only Tales game I played the majority on Hard from the beginning (moving up to Chaos by the final dungeon) because the enemies died too fast otherwise. On the other hand, especially with bosses, getting stunned/statused down to one soul means a really not-fun time trying to get it back when you can only do one attack at a time. I liked the equipment mastering system, but overall I preferred Zestiria’s system. I got the 30 hour menu achievement NORMALLY playing through this game because I was micromanaging my equipment so much. At least with Zestiria it was possible to both create a build, and feel no need to upgrade it until you had a better one in mind.

The game also contains a number of minigames (the card one is especially fun), a decent number of in-game costumes, some optional areas, and the usual postgame dungeon. So there’s a lot of content, and what isn’t fun is usually skippable.

The New Game+ option unfortunately doesn’t let you carry forward some of the more useful items, like the geoboard, which doesn’t come in until late in the story, or any of your equipment (although you can choose to carry forward mastered skills). But you can carry over various gameplay features, and the usual bonuses to grade/exp/gald.

Overall, I enjoyed my time with this game. I beat the main story in about 112 hours, but mostly because I’m slow, I micromanage equipment, I let the card game distract me for way too long, and I had to keep redoing sections of the final dungeon. It does make me sad that Zestiria couldn’t get the same attention to detail as this game. Despite being set in the same world, Berseria got the depth it feels like Zestiria failed to reach—little things like how Eizen will talk about Edna here, but Edna basically never mentioned Eizen in Zestiria. On a personal level I think I enjoyed Zestiria more, because I like happy-go-lucky stories better than the grimness of a revenge-focused narrative, but objectively Berseria does a lot of things better. I rate this game Highly Recommended.

God Eater Resurrection (PS4/Vita/Steam)

Earth has been overrun by a new lifeform dubbed Aragami. These creatures will eat anything, and in a short period of time have devastated the earth. An organization called Fenrir has succeeded in creating artificial Aragami as weapons, and the so-called God Eaters who wield them are the only force capable of standing against the remnants of humanity and total destruction.

I can see why people think the plot of the first game is better than the second, although to my mind the anime actually did a better job of fleshing out the earliest story arc. Lindow doesn’t have much time to make an impression before things go haywire, and the aftermath feels a little strong for someone the player will hardly know. It’s almost more fun in the second arc piecing together who he really was, and what he’d been doing, and why he got into such a mess. And I like Ren, who is hugely critical of Lindow to the point where you can’t really tell if he thinks anything much of the guy everyone else admires. (And Ren pretty much requires rewatching a few of his cutscenes later on in the game to notice something that isn’t spelled out until later.)

Character-wise Soma, Ren, and Shio were the only ones who really made an impression. Soma has a very interesting backstory, although the game never gets really deep into it, but it’s interesting how he struggles between doing what his father commands and hating him for it (and then trying to deal with all the fallout from his father’s actions), along with the unusual circumstances of his birth.

The gameplay for this remains strong, although I struggled a lot in the beginning until figuring out ways to compensate for lower-damaging moves. Thankfully the Aragami can all be killed with melee only, although once you progress far enough to unlock the best sniper gun line (level 4) and the best blast gun (level 10), guns offer a handy alternative to those monsters you just aren’t in the mood to fight again. New type God Eaters are still a rare thing, so you don’t get more than a handful of characters who can both shield themselves and shoot you a healing bullet, which makes HP management a bit more of an issue here.

Resurrection, since it takes place before Rage Burst, doesn’t offer some of the enhancements found in the later game, but it does have its own unique gameplay in the Predator Styles. Basically, the devour function that allows you to steal enemy bullets and a bit of a power-up was revamped to allow for different moves, such as a dash-and-devour, arial devours, etc. In addition, the five different devour actions allow you to equip bonuses (basically free skills) that will apply once that form of devour is used and remain until that particular burst bar runs out (or in the case of melee/gun boosting, until your next melee/gun attack).

The menus have also gotten a welcome revamp. Now each weapon type has its own page, so you can more easily find just the recipes you’re interested in crafting. I was a little frustrated that it was harder to keep a non-elemental weapon early to mid-game (at least for Spears), but the crafting system in other ways is less frustrating because you have more missions featuring only a single Aragami, so it’s much easier to go after the particular ingredients or tickets you’re missing.

Overall this is a great bonus to have bundled into the God Eater 2: Rage Burst game, which is how I would recommend buying it, as you can get both games for a reasonable price. I beat all the plot missions around 55 hours, but am still working on missions I missed completing and trying to platinum the game. I rate this game Recommended.

God Eater 2: Rage Burst (PS4/Vita)

The modern world has crumbled under the onslaught of a new life form, dubbed Aragami. These creatures rise and eat everything, and cannot be stopped except by artificially-created Aragami modified to be weapons. These God Arcs are wielded by humans synced to them, the God Eaters. You play a user-defined protagonist who just tested positive for compatibility for your own God Arc.

I bought this game almost by accident. I hadn’t really heard of it, and all the comparisons to Monster Hunter left me doubtful if I would enjoy it. But it had some Tales crossover appeal (some God Eater costumes and monsters appeared in Zestiria, and some Zestiria costumes were a day one bonus for God Eater), and the combat didn’t look too bad. I ended up getting the game and quickly fell in love.

The gameplay is really fast-paced. You have a home base where you can talk to other characters, craft or buy things, or accept missions. Once you’ve chosen a mission, you can leave, and you’ll be deposited on the field. The Aragami aren’t trying to hide from you, and will show up on your map, so it’s generally very quick to get into the action. And for about the first half of the plot, the individual missions are pretty fast to complete. Later in the game, partially due to the increased number of enemies, it started taking longer, but an average mission could still be 10-15 minutes.

If multiplayer is more your thing, then the game does have a multiplayer mode. I don’t really care for multiplayer and never tried it, but it does give the option of doing the more difficult missions with real people instead of the NPCs. That said, those NPCs are really good at staying alive (although the ones with shields tend to be better than the ones with only guns, as those characters can’t block). They may not melee half as well as you, but they can resurrect you and heal you, and it was very rare for them to die more often than I did.

The God Arcs have spoiled me for weapons from other games. Your single weapon transforms between shield, gun, and melee weapon of choice. You have three types of shield, four types of gun, and six types of melee weapon. Although you can’t switch equipment mid-mission, you can switch between missions. I really enjoy the ability to switch between short range and long range attacks on the fly. Your melee attacks charge an energy meter used to fire your gun, so battles are generally an initial volley (or for the blast gun, you can stockpile the meter) followed by some melee where you can drop a bullet or three every time you’ve got enough for another shot.

The game provides a number of bullets but you can also customize your own. This isn’t well explained in the game, but plenty of recipes exist online, or you can modify the bullets provided by the game and test them in the bullet editor before bringing them out on the field.

Although bullets tend to deal more overall damage, melee has its own tricks in the form of Blood Arts, which can modify various aspects of your attack to be more powerful. A well-aimed Blood Art can easily do as much damage as most bullets.

It’s also trivial to switch between weapon types, as you can craft an appropriate level of equipment and the Blood Arts (or Blood Bullets, for a gun) will level more rapidly against powerful enemies. So it only takes a small number of missions to get to a comparable level with at least one Blood Art on a new weapon type.

The crafting system has a good amount of depth, but also some shortcuts. You have a list of craftable weapons, and anything less than rank 15 can be upgraded to an eventual rank 15 form. Many of the upgrades aren’t available to craft directly, but upgrading will allow you to carry over the previous form’s skills, and it’s generally cheaper than crafting directly. So old weapons can be made useful again for less than the cost of a new one. If you don’t have a certain material required to craft or upgrade, every mission has some form of Ticket in its reward list. These tickets can be crafted into just about any material, which drastically cuts down on the requirement to farm. At worst, you’ll just have to redo a mission with the appropriate ticket reward instead of worrying about getting a rare drop. (Now, the menus could absolutely stand to be broken up better so you don’t have to scroll so far, but if that’s the worst I can say about it I’m still very happy.)

Clothing can also be crafted. Thankfully, this is cosmetic only, so you can dress your protagonist however you please. And although I hated a lot of the female outfits, I could still find a large number of combinations I liked. (Some NPCs have additional outfits, but sadly will only wear them during missions.)

The plot has good moments. I love the setting: a post-apocalypse world full of broken buildings haunted by monsters. I liked the plot, as generally the story comes in pretty small portions between missions. So even the slower or more generic parts tended to go quickly. Although one twist in particular left me torn between admiring that they went there and irritated at what it meant for my mission teams. There’s also the ability to watch any previous cutscene via the big monitor in Fenrir or the terminal in your room in the Far East.

Gilbert is my favorite character. He’s not as childish or enthusiastic as Nana or Romeo, but his reserve tends to break down in battles (he has some amusing lines on the field. Just try passing him a bullet or pay attention when the Aragami runs away). Out of battle, he’s highly conscious of the responsibility and danger of being a God Eater; his experiences in his former unit earned him the nickname Fragging Gil. He’s also not easy to fool–I particularly liked what he did in a confrontation in chapter 14. I also liked Julius and Tatsumi (I like responsible leader-types).

The music is generally excellent as well. They range from sweeping orchestral themes to quiet piano melodies to more of a rock style. Missions often allow you to choose background music (sometimes the plot missions won’t, but if you replay them you can pick whatever you want). As a nice bonus, once you reach rank 15, the jukebox unlocks, so the out-of-battle music can be entirely your choice (including no music).

I have very few criticisms of the game. This was originally designed for the Vita and it shows in a few ways. The battle arenas are a good size, but can get repetitive since new fields are few and far between until the end, but the glut of new fields there tends to be recolors of the same layout. And the out of battle areas are a few tiny rooms in your headquarters. I wish some of the menus (especially material crafting) had a better layout to avoid the enormous amount of scrolling required when you have the full list of endgame craftable items. And I wish certain monsters showed more in individual missions so I don’t have to keep playing a string of survival missions just to fight them.

Overall, this is the kind of game that exactly suits me as someone who likes anime-styled action games with some deep RPG mechanics (which is obvious when I consider that the only other game that even comes close in playtime for me is Tales of Graces and that was with multiple playthroughs). I don’t remember what my hour count was when I first beat the plot, but I’ve been taking it slowly and although I’ve run out of story, I still have the various extra missions and challenge missions I’m working through. Currently I’m around 175 hours in and still having a blast. I’ve changed weapon types a few times and am still working on mastering all the skills, building an ultimate set of equipment, and so on. It is more than possible to beat this game in a fraction of that time, if you’re just looking to rush to the end. If you like the Tales games, or are simply looking for a fast-paced action game, I would highly recommend checking this out. I would also suggest getting the Day One edition, as it includes God Eater Resurrection (a remake of the first game with some updated mechanics) for free.