Tag Archives: 3DS

Tales of the Abyss (PS2 / 3DS)

Tales of the Abyss (PS2 / 3DS)

Auldrant is a world ruled by the prophecy. Two thousand years ago in the Dawn Age, Yulia Jue foresaw a totally accurate prophecy about the future of her world, and wrote it all down on seven fonstones. Those stones have since broken apart, and fragments have fallen into various places around the world, triggering wars between nations as everyone fought for possession of the fragments.

Luke fon Fabre doesn’t know much about the outside world, and frankly, couldn’t care less. Despite being the son of Duke Fabre, third in line for the throne, and one of the most powerful people in Baticul, he’s not been allowed to leave his manor. Seven years prior, he’d been kidnapped, and when his family finally recovered him without any memories of anything prior, they forbade him to leave until he reached his majority. His life consists of a lot of boredom punctuated by treasured sword lessons with an Order Commendant, Van Grants.

And then Luke’s manor is invaded by a strange woman seeking to kill Van—and when Luke interferes, a magical explosion blows both of them to the middle of the wilderness. Now Luke is stuck alone in the middle of the world he’s been protected from for his whole life, in a world preparing to go to war . . .

Story: Tales of the Abyss did something daring with its story direction—it deliberately makes the main character a spoiled, selfish brat. Luke whines about being forced out of his deathly boring (but comfortable) life. He clashes with the rest of the party often, putting his own desires ahead of what needs to be done. He ends up in charge of this game’s mascot, Mieu, and names it Thing and has a tendency to beat him up. (Granted, I still find the mascot bit rather funny, as Luke’s primary complaint—that Mieu is annoying and has a really high-pitched voice—is something I agree with.)

What’s remarkable is how well everything pulls together. Luke is a whiny, spoiled child—but not without reason. Even in his worst phase, it’s still possible to read between the lines and see where he’s coming from (this is one of the things that makes a second playthrough so much fun; now you know all the secrets). He’s spoiled because he has been sheltered, and all of his life so far has been about him. It takes a pretty big knock to shake him out of that, but once he does he swings too far in the other direction—too hesitant, too uncertain, very much still looking to others for validation of not only his thoughts but his existence. But he changes, just as he promised, and ends up pulling up the others with him.

In terms of party members, Jade and Guy are easily my favorites. I liked Jade from the first moment you meet him. Jade, on a mission of peace for the Emperor of Malkuth, realizes Luke’s support would be a huge boon. Luke demands Jade bow when he asks for help, so Jade immediately gets on his knees and petitions Luke for aid. Luke then complains that Jade has no pride—and Jade counters “None so petty as to be shaken by something like this.” Jade is adult enough to have his eye on the grand prize of peace between nations. He’s direct, logical, somewhat cold, and has a great sense of humor. I also really like his backstory. He was, at one point, more villainous than many of the current villains because he was brilliant and without morals. And despite him personally changing and repenting, the knowledge he uncovered has much further-reaching consequences than he can control. So when you finally meet Jade, he’s an odd contradiction: world-renowned,yet content to be a simple Colonel, working for his Emperor and friend. It’s also quite fun how everyone not only knows him, they know him as someone extremely dangerous and not to be trifled with (which the beginning of the game underlines when the enemies use a seal that cost a tenth of a country’s budget just to shut him down).

Guy is my other favorite character, and like Jade he’s got a complex backstory and an interesting present story. Guy’s main gimmick is that he’s got two equal and opposing personality traits: he’s a really nice guy who turns into a basket case if a woman tries to touch him. It’s mostly played for laughs—but then you find out why he can’t stand women’s touch, and it’s an awesome, awful moment. But he’s also interested in fontech, in a world where engineering is that embarrassing hobby you’d never try to show your friends.

Abyss focuses on flawed, human characters. Whether it’s Asch working for overall good but unable to overcome his hatred of Luke, to Sync’s destructiveness stemming from his emptiness, to Dist’s questionable loyalty to anything but his own goals, the villains have as much to contribute as the party. (It’s also quite funny how Dist is determined to paint the relationship between him and Jade as eternal rivals, and Jade merely views Dist as an unfortunate groupie. At one point he even calls Dist a pet.)

In addition, the story as a whole has a darker tone. Replicas (a magical form of cloning) are a major focus of the plot. So is the infallible prophecy that promises prosperity followed by disaster–which leaves the protagonists actually working for what might be the wrong side for a good portion of the plot, and leaving the villains with superior motives if worse means.

Because the story has a lot of depth, and such strong characters, it’s an easy game to play multiple times (and in fact, playing it at least twice allows you to pick up on the clever way the game subverts expectations).

Gameplay: This is the first true 3D Tales battle system, which means Free Run at last! The elemental system is interesting in that spells affect the portion of the battlefield they hit, and stronger spells contaminate that area with more of its element, until enough gathers that it can be used to transform other attacks. So positioning is important (or keeping the enemy away from those positions), but you aren’t unduly hampered if you can’t use the elemental fields well.

Ironically, the agile Guy tends to play a better swordsman than the slow-but-harder hitting Luke. I played my original PS2 run of the game as the spearman/mage Jade (both because I loved his character and because it amused me to play as a mage) and my second 3DS run as Guy. The team additionally has Tear as the area healer plus offensive spellcaster, Natalia as the single-target healer plus some melee archery, and Anise as a physical/magical unit like Jade but focused more on the physical attacks.

This is one of those games that really benefits from having a guide. I use the Brady Games guide, which is mostly correct and enormously helpful. Sidequests have a nasty tendency to become available without any indication to a casual player they even exist, and many of them have strict time cutoffs where they’ll disappear forever. (Although one of the reasons to use GameFAQs even if you have this guide is that it won’t often tell you far enough ahead of time what a sidequest needs to be completed—I had to wait on the blacksmith due to not having enough materials from my initial run through Zao Runs, or not informing you to buy maces while they are cheap and instead forcing you to spend 7k apiece to get them for a quest if you’re going strictly by the book).

Even with a guide, the crafting system is obtuse at best. You turn in materials found at search points (and sometimes dropped from enemies), which gives you points in various categories. When you have enough points, items can be crafted. It’s best just to look up the GameFAQs guide if you want to do this. You can get some decent items from the shop, particularly when it initially opens, but it isn’t required.

But from a main story standpoint, it’s easy enough to get through, although some fairly easy-to-miss sidequests have nice bits of backstory.

OVERALL: The gameplay is complex and remains engaging even so long after its initial release. The story remains one of my favorite game stories overall. This game has long been my standard for later Tales games, and although I enjoy most of the series, this is probably my favorite. I rate this game Highly Recommended.


Fire Emblem Awakening (3DS)

Story: When Chrom discovers you lying in a field, the only thing you can remember is his name, even though you’ve never met him. Or have you? Was it a dream of the two of you fighting side by side, only for the battle to end in such tragedy?

Regardless, Chrom is willing to let you fight with him now. And when the usual bandits and border skirmishes give way to an undead menace, Chrom enlists your help. Who is controlling the Risen? And can you prevent the dark future “Marth” warns you about, or is destiny unable to be changed?

It’s hard to give a good plot summary since  from a sheer plot perspective, this is a fairly short story, with some pretty big twists coming early and several more along the way. I loved the story. There’s something extremely satisfying when, after only a single battle against bandits, you’re facing evil space zombies. And even as you have to fight against merely human invaders, the undead lurk at every turn.

Another interesting twist is how well the player-character gets worked in. Your avatar, named Robin by default (but you can use whatever you want), can be either male or female, and has a number of features (including voice!) that can be customized by the player. But simply being the player-character doesn’t mean Robin’s personality is a blank slate. The support relationships have been hugely expanded from previous Fire Emblem games, and Robin can support every single character (and get married to anyone of the opposite gender, including the bonus Spotpass or DLC characters). And in a move that further increases replayability, male Robin’s supports are sometimes completely different from female Robin’s supports with certain characters. The different support conversations are also true of Morgan, who is Robin’s child should Robin get married.

The support conversations in games like Path of Radiance were interesting, but extremely limited—you could only have five conversations per character. Awakening changes that. As long as the characters support each other (viewable in the Support menu) you can unlock all of the C-A conversations. The only restriction is that the S-rank (marriage) is limited to one opposite-gendered character. So if you aren’t sure who you’d like a character to marry, you can get all the basic supports before tying the knot. Even better, once you beat the game, a Support Log unlocks, which allows you to view previously-viewed conversations, which means you can choose different paths on later playthroughs.

And like any Fire Emblem, the cast of characters is extremely large and diverse. I had a lot of favorites this time around. Lucina has a rather heartbreaking character arc, but her support conversations also reveal someone unintentionally hilarious as she starts to loosen up. Gaius—“You’ll risk your life for us if I give you…a bag of candy?” And pretty much every support conversation with Owain is comedy gold: he likes naming his weapons and role-playing battles. Which is even better if you have someone like Morgan (male) who goes along with it. I was also fond of Henry (vastly preferring him to Tharja, your other dark mage), because he’s an eternally upbeat, cheerful, helpful sort who is also probably criminally insane. He finds everything fun, especially if it involves blood. Morgan (Morgan’s gender will be opposite Robin’s) is also upbeat, cheerful, and goofy, but the female Morgan tends to be a bit more sadistic. Which is to say, I’m glad I had a boy this time around . . . even if male Robin’s supports with Owain are much better, male Morgan’s are also much better with Owain. And really, the eternal rival LARP group they have going on totally beats female Morgan’s attempt to prove his sincerity to be her eternal ally.

Gameplay: This is a strategy-RPG, which means you fight in turns on a map with characters you generally get to choose. New to Awakening is the option to play with Casual mode—units who die only retreat from the current battle, but are able to fight with you again in future battles. The Classic mode, where people who die stay dead (or at least unable to fight for story-critical characters) is also available. Personally, I’m a fan of Casual mode because I hate redoing battles because the RNG hated me. (Seriously, I can’t count how many times I had a less than 5% chance to crit and the RNG threw not only one crit but multiple. Usually it was in my favor, but not always.) You also have the option of playing on Normal, Hard, or Lunatic, with a Lunatic+ mode available once Lunatic is beaten.

Also rare for the series, Awakening offers the option to fight both random Risen encounters or summoned Spotpass teams as a way to grind up experience (and in the case of the Risen, a bit of gold/weapons/items). The benefits diminish on harder difficulties, which is perhaps not surprising (how hard would Lunatic be if you could just grind everyone high enough to solo the levels?).

Practically, this means you can use whichever characters you want, because anyone can be at least competent in the right class and with the right stats. Everyone’s default classes offer fairly good options, as promoting with a Master Seal offers you two choices of an advanced class, and using a Second Seal allows you to go sideways to another base (or, if you’re promoted and at level 10, advanced) class. My Lissa, for example, made a tolerable healer (her default class) but was one of my best Dark Fliers.

The options get even more attractive for the children characters. When two characters reach an S-support, this unlocks a child-character for recruitment (although some female characters, like Tiki, do not have children unless married to Robin, since Robin’s child Morgan depends on Robin being married).  This gives the children twice the flexibility of either parent alone, since they can inherit classes from both parents (and Robin’s children inherit Robin’s classes, which is nearly every class in the game, gender-permitting).

Speaking of, Robin can be whatever you want him/her to be due to the incredibly large class pool available. There are a handful of classes not available based on gender constraints, and a few like Lord not available for other reasons, but by and large, if you want to do it, you can. Robin’s unique class is Tactician > Grandmaster, and I am fond enough of the magic and swords combination that I put Robin back there once I had the other skills I wanted. But if you’d rather have an Assassin or Sorcerer or Wyvern Lord, etc, that’s all open too.

There is a good variety of class types and skills/abilities to use. I like all the dual magic-and-weapon classes, as it allows for attackers who can hit whichever defensive stat is lower. The weapon triangle exists for swords, axes, and lances, but oddly magic doesn’t seem to have a similar one anymore, so I mostly used Thunder magic for the high crit rate and Wind magic for bonus damage against flying creatures. When units are paired up or supporting each other, the accuracy of Thunder magic improves enough to put it on par with the Fire spells.

Pairing up is another big component of the gameplay. Units can team up to act like a single unit, or merely stand next to each other. There are bonuses for both, but which one you use will depend on the situation. The higher the support level between two characters, the bigger the pair-up bonus. It was somewhat ironic to me that I spent a lot of time getting skills that were good at recovery or dealing damage when hit only to find, thanks to high bonuses, my Avoid was so high I basically never got hit. (I also have a preference for Myrmidion > Swordmaster/Assassins, although the Hero class worked pretty well too).

Also, in addition to the main story chapters (25 chapters plus an Endgame chapter), there are about as many sidequest chapters available. Some of these are straightforward battles, but many of them have an extra character to recruit (children, for example, are recruited in sidequests). Spotpass adds a few additional maps with some interesting characters to recruit. The nice thing is that you can beat the main game and still open that save file to find yourself right before the final battle, which means you can finish out the story and then clean up any outstanding sidequests, or train for DLC maps. I personally don’t care for DLC, but there is a good amount of content available for those interested, which could add another set of maps.

Overall: If you have a 3DS and any interest in strategy games this is an excellent one to get. The various difficulty levels allow for beginners as well as experts. The huge pool of support conversations (and marriage options) guarantees you won’t be able to see everything in one playthrough, especially as Robin’s conversations to some extent depend on Robin’s gender. There’s also a few key scenes where the dialogue will change a bit depending on Robin’s relationship to Chrom’s family.

The visuals are gorgeous, and the 3D works really well with the art style. The character portraits have just the right level of detail, and the animated movies make me regret that I can’t leave a save file before each one to re-watch them (Youtube is great, but without the 3D effect, it just feels so flat). Also, if you choose “No” about Chrom in the Endgame, you’ll get an additional movie after the credits… but since you can redo the Endgame again after doing it you can also just play the last chapter twice to see both endings. (My favorite ending is picking No, but neither choice gets you a “bad” ending.)

I beat the main story and about half of the paralogues in 62 hours, which accounts for a fair amount of grinding random Risen when I wanted to get characters a few more skills. I intend to finish the rest of the paralogues before replaying the Endgame to choose the other option, so there’s still a good amount of play left even for my current file, and a few things I’m already planning to do a little differently next time I go through the story. I rate this game Highly Recommended.