Title: Tales of Zestiria
Adapted from the game, Tales of Zestiria follows Sorey, a human, and Mikleo, a seraph, as they journey from their remote mountain village into the world. Calamities are multiplying, but when Sorey takes up the mantle of the Shepherd, he gains the power to actually do something about their cause . . .
This adaptation condenses quite a lot, which means certain bits (like the bow Mikleo finds) get changed around a bit to fit the new structure. On the plus side, all the important scenes are still there, and most of what was cut was relatively minor stuff, so it doesn’t hurt the pacing. In fact in some cases the pacing feels improved since a lot of the additional explanation is trimmed out.
What does feel awkward is that the fight scenes tend to get cut short, or take all of three frames to finish. But I mostly bought this for the pretty art, and on that front it does not disappoint at all. Seven Seas did a really nice job including a color plate in front with images front and back. The story art is clean and has a lot of really nice frames of everyone in various poses. And the back of the volumes includes little gag manga that behave like extra skits (the nods to the game equipment screen—and making all the accessories Alisha’s fault—when the characters were playing around with the dress-up accessories was really funny).
Overall, by this point you probably know if you like the story or not, and if you don’t, one more adaptation isn’t going to change your mind. If you did enjoy the story, I consider the manga a worthwhile investment. It’s speeding through the plot fast enough that this is looking like a very short series, the art (minus the fight scenes) is generally very good, and so far it’s preserved all the high points. Recommended.