Title: Joss the Seven
Author: J. Philip Horne
Series: Guild of Sevens #1
Joss wasn’t expecting anything strange the day he found a note in his locker. But the note led to some experiments with entirely unexpected results. Joss has superpowers. And there’s a Guild of probably-good guys and an equally mysterious bunch called the Mockers who both want to control him. Or maybe just kill him. Either way, he’s in over his head . . .
I really liked this. The seven forms of superpowers are a lot of fun, and offer a lot of potential for mischief. Ghosting through solid objects is one of my favorites (shapeshifting would be my favorite, but that doesn’t come up much in this book). Joss is in some ways blinded by his own determination to learn, as he tries to soak up everything his parents might have known but never told him.
The pacing stays fast throughout. Joss careens from one adventure to the next, and the web around him grows more complicated. We don’t get a lot of answers here about the big picture, but that’s fine, as this is setting up for future mayhem.
Overall this is a fun, fast read. I am very curious where things will go from here on out. The Guild’s next move could change a lot of things. I rate this book Recommended.