Toukiden 2 (PS4/PC)

Monsters known as Oni are invading the real world from the Otherworld. Ten years ago in Yokohama, the Oni broke through—and threw you through a gate ten years in the future. Now you are tasked with defending the village of Mahoroba from the Oni as a Slayer.

There isn’t much to talk about plot-wise for this game. It proceeds mostly as you might expect (although I was pleasantly surprised by both Benizuki and Kuyo). I like that there is a story mode, though, which helps add some variety and meaning to otherwise randomly going out and killing monsters. The Professor was easily my favorite character, for her snarky attitude and rather dangerous inventions.

Toukiden 2 boasts a world map in addition to missions that can be taken through the base town. I would’ve liked the world map a LOT better if you could warp to any of the portal stones (you can use any stone to go back to HQ, but you can only transfer from HQ to your bases, which makes getting to certain points on the map a trek every time). Also, I was frustrated by the fact that you get a grappling claw that lets you vault over cliffs…. but you still often need to walk around relatively minor barriers, which made some maps (Age of Grace in particular) more like mazes. I am also not fond of the “miasma exposure limit” still being a thing even after you purify an area. It feels like a way to artificially limit how much you can explore without going back to some kind of base.

That said, it was still nice to have actual environments to explore. The game provides both shiny object pickups, various crests, and wooden markers with some backstory as an incentive to poke around every corner.

Your teammates are good at dispatching the Oni, so picking companions for me usually involved picking whomever I needed to max out relationships with. You don’t get any control over their skills, and you have limited ability to direct them in battle (which I never used because I forgot the button combination).

I didn’t play too much with all the weapon types, but there is a good amount of variety. I mostly stuck with knives because I like fast-hitting weapons, although a major downside is that they offer no defensive capabilities. Tutorials are available for every weapon type, and every skill type, and these can be repeated as desired, so it’s easy to sample the various weapons and choose a favorite.

Skills are handled through Mitama, which are spirits that choose to help you. They range from historical figures to literary figures to a few gods and goddesses. Each one gets a nice portrait and a little voice clip, and has a number of skills that can be learned and equipped. These can be earned through the story, sidequests, or by slaying Oni. It can be a big job to collect them all, but just going through the story and doing a little extra will get plenty for a more casual run.

I didn’t care for most of the Oni designs, sadly, with Drakwing (a more traditional western dragon) being a major exception. They do offer a good challenge, though, and fighting them feels more interesting because of a tendency to transform at about half health, which can completely change attack patterns. If KO’d, you get a limited amount of time to be revived, and if KO’d again, your revival time picks up where the last time left off, so whether or not you can even come back depends on how quickly your teammates can get to you, even the first time. This likely isn’t as much a problem for more skilled players but I die enough to find it annoying, especially when certain fights include multiple Oni and it’s easy to get slammed by the one you weren’t attacking.

On the plus side, the auto save functionality, plus the ability to manually save anywhere except inside a fight, means you probably won’t lose too much progress if wiped out, even if you were exploring the Otherworld at the time.

Overall, I had fun with this, although God Eater is definitely my hunter game of choice due to several different mechanics (ranged and defensive included on all weapons, a less arbitrary revival system, the ability to earn unlimited tickets for material crafting, more colorful monsters which are more visually interesting, better story, epic music). That said, I’m still poking around in postgame trying to collect more Mitama, craft a better weapon, finish collecting crests, and so on. I have no idea what my hour count was because the save files only indicate the last time you saved, not the total hour count, and it’s been pretty fun for the most part. I rate this game Recommended.

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