God Eater Resurrection (PS4/Vita/Steam)

Earth has been overrun by a new lifeform dubbed Aragami. These creatures will eat anything, and in a short period of time have devastated the earth. An organization called Fenrir has succeeded in creating artificial Aragami as weapons, and the so-called God Eaters who wield them are the only force capable of standing against the remnants of humanity and total destruction.

I can see why people think the plot of the first game is better than the second, although to my mind the anime actually did a better job of fleshing out the earliest story arc. Lindow doesn’t have much time to make an impression before things go haywire, and the aftermath feels a little strong for someone the player will hardly know. It’s almost more fun in the second arc piecing together who he really was, and what he’d been doing, and why he got into such a mess. And I like Ren, who is hugely critical of Lindow to the point where you can’t really tell if he thinks anything much of the guy everyone else admires. (And Ren pretty much requires rewatching a few of his cutscenes later on in the game to notice something that isn’t spelled out until later.)

Character-wise Soma, Ren, and Shio were the only ones who really made an impression. Soma has a very interesting backstory, although the game never gets really deep into it, but it’s interesting how he struggles between doing what his father commands and hating him for it (and then trying to deal with all the fallout from his father’s actions), along with the unusual circumstances of his birth.

The gameplay for this remains strong, although I struggled a lot in the beginning until figuring out ways to compensate for lower-damaging moves. Thankfully the Aragami can all be killed with melee only, although once you progress far enough to unlock the best sniper gun line (level 4) and the best blast gun (level 10), guns offer a handy alternative to those monsters you just aren’t in the mood to fight again. New type God Eaters are still a rare thing, so you don’t get more than a handful of characters who can both shield themselves and shoot you a healing bullet, which makes HP management a bit more of an issue here.

Resurrection, since it takes place before Rage Burst, doesn’t offer some of the enhancements found in the later game, but it does have its own unique gameplay in the Predator Styles. Basically, the devour function that allows you to steal enemy bullets and a bit of a power-up was revamped to allow for different moves, such as a dash-and-devour, arial devours, etc. In addition, the five different devour actions allow you to equip bonuses (basically free skills) that will apply once that form of devour is used and remain until that particular burst bar runs out (or in the case of melee/gun boosting, until your next melee/gun attack).

The menus have also gotten a welcome revamp. Now each weapon type has its own page, so you can more easily find just the recipes you’re interested in crafting. I was a little frustrated that it was harder to keep a non-elemental weapon early to mid-game (at least for Spears), but the crafting system in other ways is less frustrating because you have more missions featuring only a single Aragami, so it’s much easier to go after the particular ingredients or tickets you’re missing.

Overall this is a great bonus to have bundled into the God Eater 2: Rage Burst game, which is how I would recommend buying it, as you can get both games for a reasonable price. I beat all the plot missions around 55 hours, but am still working on missions I missed completing and trying to platinum the game. I rate this game Recommended.

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