Author: Marissa Burt
Una Fairchild is an orphan more interested in books than in a world that doesn’t seem to want her. But when one book she reads literally sucks her in, she’s not sure what to do. Someone has sent her to the land of Story, the place where all the characters live, a place ruled by the fearsome Talekeepers who really don’t like people who have been Written In. What is the history of Story that nobody seems to know about? What really happened when the Muses started killing characters? And can Una find out what she has to do with all of this before someone guesses her secret and gets her killed?
This was not a bad book, but I found myself rather bored with it. The gist of it seemed rather fun: characters behind the scenes, taking classes to learn things like Heroism or Outdoor Experiential Questing, to train for roles in actual stories. But once you get past that, there’s not a lot that stood out. It reads like a dystopia. There’s an oppressive ruling class (the Talekeepers) suppressing knowledge and lying about what happened, a covert band of rebels searching for a way to overthrow the regime and bring about the rule of the King, and two plucky kids in the middle of this uncovering all sorts of mysteries.
I guess I had been hoping to see something more magical than just talking animals. Or more complexity than the clear good guys, bad guys, and those who are being painted one way but you can tell are going to end up on the other side.
Well, on the flip side, I enjoyed the trip to Alethia’s home. The combination of beauty and truth portrayed there made me happy I finished the book, as that scene isn’t until nearly the end.
Overall, again, this is not a bad book, just more one that wasn’t to my taste. I would easily recommend it to people who might be interested (especially kids who probably won’t trip up like I do on some of the more obvious elements). But for a portrayal of characters outside (and inside!) of stories, I prefer books like The Great Good Thing. I rate this book Recommended.